Virtual reality permeating the human consciousness has taken a significant place in the life of teenagers, giving rise to a number of addictions and personal transformations which will be discussed in the article. Computer addiction is a pathological connection forming between a person and a computer, which is characterized by a lower level of self-control, displacement of “normal” life and attachments, etc. Manipulative susceptibility of a teenager in the information society is another important problem. The method of profile (behavioral) targeting has a special danger for the studied audience because it assumes a point impact on the individual on the basis of carefully collected and processed information. We have also raised the issue of justifying strategies for building productive interaction with teenagers. The results of the study can be useful in social practice, the pedagogical process, expert assessments of the current situation in the field of information technology.